![]() ![]() Different strategies have less to do with micro-control over small numbers of units and more to do with which end-of-level-boss unit you want to construct. SupCom feels like a game where individual playstyles are writ large. How often do you discover that a game you play for hours every single day contains a unit you've never even seen. It turned out to be a UEF Novax Satellite. There was a unit hovering high above the map, lasering buildings and units on the ground from a height I'd never seen any travel before. After about a year, I looked at a friend playing and was surprised by something on his screen. I went through a phase a couple of years ago of playing SC:FA every single day. Instead it's the depth that continues to amaze. Seven years later, the scale doesn't impress me as much. It's a real-time strategy game in which hundreds of robots collide upon enormous maps, in which the units you build at the start of a match are the size of a metallic toenail on the Experimental units you'll be building at the end, and in which you'll spend your time zooming seamlessly up into the clouds just to fit all the destruction on screen. Supreme Commander: Forged Alliance initially amazed with its scale. One a day, every day of the year, perhaps for all time. Have You Played? is an endless stream of game recommendations. ![]()
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